CLERIC
This character has been remastered to look modern while still respecting the original intent
Since my years as a student I have had a preference for the fantasy genre, so my early creations were in this style. The cleric was one of my first characters, and I decided that she deserved the same high-end game/cinematic treatment as my other recent works. Therefore, the goal of this project was to remaster this character, to enable her to stand side by side with my latest creations.
Follow along the remaster journey of this character, in which I demonstrate the most relevant artistic and technical points for taking a creation of your own to the next level. If you decide to follow along but use a concept that is not your own, be sure to credit the original artist. The remastering process itself will be discussed in detail during this step-by-step guide, but all improvements made can be boiled down into two main camps: technical and artistic.
Regarding technical improvements, you need to consider factors such as porting all textures and materials to work with today's workflows – such as physically based rendering, detail textures and layered shaders. You also need to allow yourself to use higher polygon counts for more detail fidelity.
For the artistic improvements, we focus a lot on material expression. Make sure all the materials in the costume read like the intended material; this