PC Gamer (US Edition)

SCHOOL’S A JOKE

“University gives you a bright future… and clouds it with debt.” Of all the gags Two Point Campus fires off over the university PA system, this one has stuck with me the most, capturing the experience of playing this management sequel as well as enrolling in further education. I had high hopes for my students, but by the end I only cared about how much cash I could bleed from them to keep the university in the black.

Running a campus is expensive. The buildings and staff chip away at my bank balance regularly, and whenever I have a nice fat stack sitting in the vault, I know that all it’s going to take to burn through it is a request for a new supercomputer. Why can’t they just be happy with all the live owls I added to the dormitories? Owls are a hoot.

You can’t do anything without plenty of cash, but the acquisition of wealth is not the ultimate goal of . Each of the 12 missions has bespoke main objectives and then plenty of dynamic ones, but at their heart the goal is to create an efficient temple to academia that shits out happy, A+ students across a range of courses, from gastronomy to espionage.

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