SILENCE, BAND
Aug 18, 2022
3 minutes
By Ruth Cassidy
We Are OFK’s greatest flaws come from its main hook: the game exists to launch OFK as a music project, a ‘fictional’ biopic to a ‘real’ virtual band. Compromises are made in the songs that wouldn’t be in an OST, for commercial appeal, all while the plot goes out of its way to criticise such compromises. The characters are also a product that the game is trying to sell: for me to like them, to want to support them.
It’s mostly
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