THE SAVING OF TAI-PAN
■ If you wondered how close to the wire some projects went you only have to look at. This strategy adventure game, based on James Clavell’s epic novel, was being developed out-of-house by a team in Telford – and it was already behind schedule when software manager Gary Bracey stepped in. “One Friday afternoon Gary came into the office,” remembers Andrew, picking up the story. “He says, ‘We’re not happy with some of the graphics in . Can you go and spend a weekend in Telford and see what you can do?’ The game was supposed to be coming out the following week! So Gary drove me to Telford, put me up in a B&B and I spent the weekend doing whatever I could to tidy it up. Then Monday morning I was back in the office to bang out a quick loading screen. Then the next thing I know the game is out!”
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