ZBRUSH | BLENDER
In this tutorial, I will show you the main techniques I use to build a character based on a concept. I'll focus on the blocking step and how important it is to organise your model properly. What makes a good model for me is its foundation, its ability to be beautiful without texturing and complex lighting. In this guide, I am not going to focus on modelling specific elements, but on building an object as a whole using simple techniques and simple brushes.
This is not a model meant for animation or production, so you can take some liberties to create something visually beautiful. For modelling I will be using ZBrush, but the concepts taught can be replicated in the 3D software of your