PC Gamer (US Edition)

Special Report INVESTIGATES GOING BIG

Larian Studios always goes all-in. After nearly bankrupting itself to make Divinity: Original Sin in 2015, Larian tripled in size to pull off an ambitious sequel, growing to 150 developers. With one of the best RPGs of the decade under its belt, Larian then set out to make Baldur’s Gate III. A year in pre-production let them make a call on how much work this even more ambitious game would take. “We thought we had it all figured out. We even estimated how big we’d have to become,” said Larian founder Swen Vincke.

They were wrong. “I never expected us to be 400,” Vincke told me. “Nobody expected it. But it’s literally what we needed to do it.”

You’re reading a preview, subscribe to read more.

More from PC Gamer (US Edition)

PC Gamer (US Edition)7 min read
A New Dawn
It’s been a wonderful decade of adventuring for our Warriors of Light, but Final Fantasy XIV isn’t done with us just yet. While Endwalker wrapped up the Hydaelyn-Zodiark storyline, Square Enix has flung the door wide open on a whole new adventure in
PC Gamer (US Edition)6 min read
Bug Hunt
Picture the scene: four soldiers make a desperate scramble for their dropship on an alien planet, pursued by enormous, dagger-clawed bugs. Machine-gun fire rattles, green goo erupts, the landing pad teems with beasts as the quartet piles through the
PC Gamer (US Edition)3 min read
Cooking In Kynseed
There’s a long-time understanding that Japanese anime has an intense love of food. Clips from Studio Ghibli movies make the rounds on social media, where fans gush over the care taken to animate sizzling shrimp, scrambling eggs, or slicing vegetables

Related Books & Audiobooks