Larian Studios always goes all-in. After nearly bankrupting itself to make Divinity: Original Sin in 2015, Larian tripled in size to pull off an ambitious sequel, growing to 150 developers. With one of the best RPGs of the decade under its belt, Larian then set out to make Baldur’s Gate III. A year in pre-production let them make a call on how much work this even more ambitious game would take. “We thought we had it all figured out. We even estimated how big we’d have to become,” said Larian founder Swen Vincke.
They were wrong. “I never expected us to be 400,” Vincke told me. “Nobody expected it. But it’s literally what we needed to do it.”