During the four years since mousy heroine Quill graced our PSVR headsets, developers have been making the most of both the hardware and medium to evolve the VR experience in new, more challenging directions. Moss: Book II doesn’t feel like much of a technical leap forward from its predecessor, but that’s because there wasn’t really a need for Polyarc to change what was already working.
This second volume of Quill’s adventures continues from where the first