WE TAKE THE WORSHIP of the dark gods seriously here at Maximum PC. When it’s not the simple brute-force power exemplified by Khorne we’re getting excited about, it’s the serpentiform Slaaneshi curves of a liquid cooling system, or whatever Tzeentchian sorcery makes PCs work in the first place. Sorry, Nurgle, we haven’t worked out a tortured metaphor for you, yet.
The injection of Warhammer’s chaos gods into Total War for its third installment based on the tabletop war game is just the shake-up that the game we aren’t supposed to call 'Total Warhammer' needs. While the second installment arrived bearing new races, the third wasn’t going to get away so easily. A heavy dose