PC Gamer (US Edition)

BEYOND BIOSHOCK

One of the tensions throughout my career is that the stuff I want to be making is on the edges of commercial viability,” says Johnnemann Nordhagen. “They’re the sort of thing that, if you get the right niche interested in them, they may pay for themselves—but they’re never going to make a billion dollars.”

It’s not as lonely a position developer 2K Marin, surrounded by people who loved immersive sims like and . The genre has always teetered on the boundary of commercial viability—requiring big budgets, but rarely getting large audiences. At times, it’s seen as indulgent—more for game designers than players.

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