GOO TIMES
Rainbow Six Extraction was announced in a world we no longer live in: The world of 2019. Back then, the co-op Siege spinoff was called Rainbow Six Quarantine (ha!). It was an unlucky time to be making a game about a virus, but a great time to bring back the co-op zombie shooter. Siege’s Outbreak event was an excellent taste of what Left 4 Siege could be, and I hoped Extraction would blow that mode out into a collection of campaigns.
Three years later, and not only is Extraction one of many co-op shooters on the block, but it’s hardly recognizable from the original Outbreak campaign. It’s the anti-Left 4 Dead—a precise, gruelling survival game about keeping your head down and never poking the bear. If you do, Extraction’s sadistic AI takes over, eager to punish the smallest lapse in judgment.
It’s a mean game that can produce some great thrills, but its strict rules make is also a smaller game than I anticipated—Ubisoft’s decision to lower its price to $50 and introduce it to PC Game Pass at launch really makes sense now. I really liked mastering each of the dozen objective types and maps, but missions start to get samey pretty quickly.
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