GOO TIMES
Rainbow Six Extraction was announced in a world we no longer live in: the world of 2019. Back then, the co-op Siege spinoff was called Rainbow Six Quarantine (ha!). It was an unlucky time to be making a game about a virus, but a great time to bring back the co-op zombie shooter. Siege’s Outbreak event was an excellent taste of what Left 4 Siege could be, and I hoped Extraction would blow that mode out into a collection of campaigns.
Three years later, and not only is Extractionone of many co-op shooters on the block, but it’s hardly recognisable from the original Outbreakcampaign. It’s the anti-Left 4 Dead – a precise, gruelling survival game about keeping your head down and never poking the bear. If you do, Extraction’s sadistic AI takes over, eager to punish the smallest lapse in judgment.
Operators can go down in just a few hits from Archaeans
It’s a mean game that can produce some also a smaller game than I anticipated – Ubisoft’s decision to lower its price to £40 and introduce it to PC Game Pass at launch really makes sense now. I really liked mastering each of the dozen objective types and maps, but missions start to get samey pretty quickly.
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