PC Powerplay

REMASTER CHIEF

“OUR PILLAR HERE IS TO ALIGN TO THE LEGACY GAMES AS BEST WE CAN”

Slayer!” Is there a voice clip I’ve heard more in my life than Halo’s gravelly announcer preparing me for combat? Maybe one of his other callouts: “Double kill.” “Triple kill.” “Overkill!” (OK, now I’m just bragging). If there’s anything truly and utterly timeless about Halo, it’s that voice playing over the warm blue sky and dusty fields of Blood Gulch. Halo: Combat Evolved, now released for TheMaster Chief Collection on PC, looks today exactly as it always has in my mind’s eye: the same as it was on chunky CRT TVs at splitscreen LAN parties, the same as it was on  the PCs in my high school 3D modelling class. My memory, of course, is wrong.

The Xbox and gaming PC and CRTs I played on in the early 2000s couldn’t run at 144 fps, and they definitely couldn’t do it at 4K. If I went back to them now, I’d grimace at the low resolution, and how sluggish it actually felt to hop across Blood Gulch. But this new version of a near-20-year-old game is sharp as hell and more responsive than ever, even if its polygons are old enough to drink. Making a game look and sound like it does in your memory, but not newer, is the delicate balancing, which 343 Industries is bringing to PC this year one game at a time.

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