PC Powerplay

FULL THROTTLE

To me Full Throttle isn’t so much a point-and-click adventure as a point-and-kick adventure. While many adventure game protagonists are usually bumbling, unlikely heroes who make up for their physical shortcomings by relying on their wits to solve problems in their world, square-jawed biker Ben is more comfortable using his fists and feet. More than one puzzle in the game is solved by kicking something, and this refreshingly no-nonsense approach is what sets Full Throttle apart from other classic LucasArts adventures. I mean, why solve a series of increasingly absurd puzzles to unlock a door when you can just boot it off its hinges?

Released in 1995, was written and designed by Tim Schafer, whose name has become synonymous with LucasArts adventure games, from to . Schafer was influenced by Mad Max and Kurosawa films; particularly the idea of a stoic, tough guy hero who’s never looking for trouble, but finds it anyway. Visually, lead artist Peter Chan took inspiration from Mike Mignola’s Hellboy comics, which is evident in his use of heavy shadows and silhouettes. LucasArts greenlit on Schafer’s assurance that it would be a commercial hit, and he was right. LucasArts adventures usually sold about 100,000 copies, but a million people bought .

You’re reading a preview, subscribe to read more.

More from PC Powerplay

PC Powerplay1 min read
"There's Never Been A Better Time To Heed The Call Of Ffxiv"
This month Decided that retiring to the French countryside with Final Fantasy XIII heroine Lightning sounds pretty darn good. Chardonnay, Camembert, chocobos… what’s not to like? Final Fantasy XIV is now ten years old and, joyously, it shows no signs
PC Powerplay2 min read
Review
We review each game on its own merits, and try to match it to a reviewer who’s a passionate expert in the field. The main aim of reviews is to help you make buying decisions. To this end, we’re selective about what we review, and try to focus on the
PC Powerplay1 min read
Rule's Gold
1 Pirates should keep their piece, pistols, and cutlass clean and fit for service. 2 Pirates should not game at cards or dice for money. 3 Pirates can only continue to drink after 8pm if on the open deck of their ship. 4 Pirates who desert their ship

Related Books & Audiobooks