Post Script
Jan 27, 2022
3 minutes
GTFO is out of Early Access, but there’s still plenty of monstrous evolution in store for the game and its players. Game design director Hjalmar Vikström (right) talks grinding, tabletop influences, and COVID parallels.
How do you retain atmosphere and surprise for players who’ve sunk many hours into GTFO?
We just believe in changing things up. We treat as almost like an old-school roleplaying game where we’re the dungeon masters, and, well, maybe that’s not a good analogy, but we throw a wrench into the machinery to see how people react.
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