Edge

We want the good stuff but please: not too much of it

n the beginning, bigger was always better, mostly because we had so little to start with. To a kid trying to persuade a computer with 1K of RAM to play games in the early 1980s, 32K felt was hailed for the 32,000 possible “views” it was capable of generating. (Just three years earlier the original ’s four unique stages were celebrated for providing such rich variety.) Sequel , also from 1984 (this really was a different time), raised the stakes somewhat, boasting 48,000 “screen views” across 6,144 locations, with “128 objects to collect”. On it went. Until at some point we decided that we’d had enough, apparently.

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