Retro Gamer

THE MAKING OF GRAVITY

DEVELOPER HIGHLIGHTS

BOMBUZAL

SYSTEM: ATARI ST, AMIGA

YEAR: 1988

LIBERATION: CAPTIVE 2 (PICTURED)

SYSTEM: AMIGA, CD32

YEAR: 1993

G-SURFERS

SYSTEM: PS2

YEAR: 2002

IN THE KNOW

» PUBLISHER: IMAGE WORKS
» DEVELOPER: ROSS GOODLEY, PETE LYON
» RELEASED: 1990
» PLATFORM: ATARI ST, AMIGA
» GENRE: STRATEGY

Having recently completed the Atari ST and Commodore Amiga conversions of Bombuzal for his good friend and fellow games programmer Tony Crowther, Ross Goodley quickly turned attention towards his next game. This time though, his ambitious ideas proved difficult to conceptualise.

“My inspirations were quite complex,” admits Ross. “I’d been playing around with unusual playfields for a while. A couple of years before, I’d come up with a Defender-esque side-scrolling shooter which played out on a Möbius strip, so as you scrolled, what was on the bottom of the playfield appeared on the top, and vice versa.”

The game that Ross had produced, again with Tony Crowther, was Challenge Of The Gobots On The Moebius Strip, published by Reaktör Software in 1987 for the Commodore 64. A Möbius strip is symbolic of the concept of infinity, and a metaphor for the universe being never-ending and continuously expanding.

“As a result of that game, I’d become intrigued by the rubber sheet model of gravity, or Minkowski Spacetime, and thought I could produce something that looked a bit like , but was more dynamic, to depict the infamous rubber sheet model,” reveals Ross. “I initially thought that, displayed in that view but with the extra dimension of gravitational attraction, might be fun.”

You’re reading a preview, subscribe to read more.

More from Retro Gamer

Retro Gamer1 min read
Princess Peach: Showtime!
» System: Switch » Buy it for: £49.99 » Buy it from: Retail, eShop Princess Peach ditches her usual role of damsel in distress here to take centre stage for only the second time in her career, and she’s more than suited to the role. Fending off Madam
Retro Gamer8 min read
The Making Of Slave Zero
In the future, man and machine will have to unite if they want to bring back peace and justice to our world. That was the main premise behind the story of Slave Zero, the shooting mecha action title developed by Accolade at the end of the Nineties. I
Retro Gamer2 min read
The Chaos Engine
» PLATFORM: AMIGA » RELEASED: 1993 » DEVELOPER: THE BITMAP BROTHERS It’s fair to describe The Chaos Engine as a little unforgiving, and this becomes apparent soon after leaving its character selection screen. As you might expect, all six of the merce

Related Books & Audiobooks