Nvidia’s new weapon in the visual quality war with AMD and Intel
Searching for a new graphics card used to be much more straightforward. You could simply select the resolution you wanted to play at and see how the competition stacked up. But that’s not quite the case any longer. Native resolution remains the golden standard for performance and image quality, but image upscaling and upsampling is all the rage these days. Nvidia ignited the modern trend with its Deep Learning Super Sampling (DLSS) technology, but now AMD, Intel and even the Unreal Engine are getting into the action, rendering games at lower resolution (and thus at higher frame rates) before using software tricks to upscale the final image to your screen’s resolution.
But how do you measure the subjective quality of each competing option? Upscaling an image from a lower resolution inherently requires fidelity trade-offs, and each of these technologies works very differently. Is DLSS’s ‘Quality’ setting actually comparable in looks or performance to
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