TEARING THINGS DOWN IN TEARDOWN
Dec 28, 2021
2 minutes
By Nat Clayton
emember the first time you brought a house down in ? It felt like the start of something new. The beginning of an era of games that would be more tangible, more physical, and more breakable than ever before. Of course, that didn’t happen. Games largely focused on making static scenes look even shinier with sharper textures and ray-traced lighting. But thanks to a small Swedish’s window shatters very nicely indeed.
You’re reading a preview, subscribe to read more.
Start your free 30 days