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TEARING THINGS DOWN IN TEARDOWN

Remember the first time you brought a house down in Red Faction: Guerrilla? It felt like the start of something new. The beginning of an era of games that would be more tangible, more physical, and more breakable than ever before. Of course, that didn’t happen. Games largely focussed on making static scenes look even shinier with sharper textures and ray-traced lighting. But thanks to a small Swedish

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