3D World

CREATURE SCULPTING ON THE IPAD

Practical tips and tutorials from pro artists to improve your CG skills

Over the last ten years there has been a slow growth of mobile sculpting programs on platforms like the iPad. It all started with the Forger app, and that reigned supreme until 2020 when Nomad Sculpt was released and gave Forger some heavy competition. In late 2020, Maxon, developers of Cinema 4D, purchased Forger and has been working on a new release version which hopefully we will see before the end of 2021. Nomad is currently leading the way with the addition of post-processing features that include real-time rendering, depth of field, ambient occlusion, curvature settings and even colour grading. In this tutorial we will take a quick look at how to make a creature from primitives and take that creature all the way to a 2D output that can be used in your concept artwork.

I’ve been using and teaching ZBrush for 22 years now and Nomad Sculpt is the closest experience I can get to that on a mobile device. It is well worth a look and is a very powerful sculpting solution. There are plenty of resources online too, helping you to learn the processes we cover here in even greater depth.

01 PRIMITIVES

As with a lot of other 3D programs, a great way to start your design is to block it out with basic primitives. As we are going to make a bipedal alien we can use a lot of spheres and cylinders

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