IMPROVE YOUR BOSS DESIGNS
Nov 26, 2021
5 minutes
Every good video game needs a bad guy, and coming up with an engaging boss character can be a fun challenge. They’re bigger and meaner than the rest of the game’s grunts, and it’ll take a bit of work on the player’s side to figure out how to beat them. What makes a good boss character though, and what are some of the different ways we can explore the design to craft and create something memorable?
In his workshop, I’m going to run through a few of the different processes and ideas I explore when designing a boss character for a 2D indie game. I’ll also show how it can fit within the development pipeline.
Indie game companies are usually only small teams made up of a few people. As a
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