CONCEPT A LIMITLESS GAME ENVIRONMENT
Nov 26, 2021
4 minutes
The best technology meets us where we are. That’s why I keep my approach to 3D simple. Instead of learning every tool, I ask myself: “How can this software empower my creativity?”
I’ll use Blender to create terrain by adding modifiers to a flat plain. I populate this terrain by modelling simple buildings, trees and rocks, and scattering them across the surface with a particle system. Instead of hand-crafting the terrain and hand-placing props, I create them procedurally so that I can shuffle my composition like a deck of cards. I do this so I can explore the scene, seeing it with fresh eyes each
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