Edge

Unreliable Narrator

While I can trot out any number of more obscure interactive fiction titles or pieces of cinema and literature that have gotten me to the place I currently inhabit as a game director and writer, it’s fair to say that Metroid has been the thing that has inspired me the most. It’s Samus who points to the future and crystallises for me why videogames are the medium worthy of my labour.

Staring at a map screen. Looking at the had dealt in puzzles and mazes, but few had made this meta brain tinkering the minute-to-minute focus of the player. All the backtracking and scrutiny are transformative. Familiarity and mastery of the map makes it real and it becomes imprinted on your imagination. Most games aren’t like this – you enjoy them in the moment, the content sluicing through and out of your mind like nutrient goo.

You’re reading a preview, subscribe to read more.

More from Edge

Edge7 min read
Dragon’s Dogma 2
Developer/publisher Capcom Format PC, PS5 (tested), Xbox Series Release Out now The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhe
Edge7 min read
Vampire: The Masquerade – Bloodlines
Developer Troika Games Publisher Activision F ormat PC Release 2004 Being the first developer outside of Valve’s walls to make a game in the Source engine, and releasing the results the same day as Half-Life 2, is certainly one way to guarantee a p
Edge4 min read
Alone In The Dark
Developer Pieces Interactive Publisher THQ Nordic Format PC, PS5 (tested), Xbox Series Release Out now The psychiatric hospital housed in Derceto Manor may be filled with occult artefacts, haunted rooms and supernatural creatures, but its most perspe

Related Books & Audiobooks