KITFOX GAMES
Portfolios don’t come much more adventurous than that of Kitfox Games. The Montreal studio’s latest is Boyfriend Dungeon – a saucy rendezvous between visual novel and action-RPG in which weapons transform into hotties who are levelled up through dating. The game follows cyber-theocratic whodunnit Lucifer Within Us, cult-horror village manager The Shrouded Isle, and fantasy adventure Moon Hunters, in which your deeds form a constellation in the sky for the guidance of future generations.
If Kitfox has formed quite the constellation itself, what really makes the studio worth watching right now is its thoughtful reconsideration of its own working practices as it expands into publishing other studios’ games. Consider the recent decision to trial a four-day week. “We don’t know if it’s going to be a permanent change or just an experiment,” co-founder and ‘captain’ says. “You can find studies that supposedly prove you get as much done in four days as five, but I personally don’t believe it – I’m sure you lose something. But if it dramatically increases everybody’s quality of life, and increases their feeling of engagement and joy in working,
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