Emperor Gary Spacetimes is in a heap of trouble. Not only has he inherited the Imperial Space Throne at the tender age of 18, but soothsayers across the galaxy are predicting civilisational collapse within the next 20 years, as resources grow scarce and planetary populations reach breaking point. Gary’s only hope is to reunite the six great houses.
Such is the premise of Alliance of the Sacred Suns, which is what you’d get if you crossed the novel Dune with Crusader Kings and then beat the resulting hybrid to death with a kaleidoscope. It’s a game with grand ambitions, but a few of its design decisions left me a little concerned for the final product.
While is the most obvious comparison point for there are a few major differences between the two games. For starters, is turn-based rather than real-time, which means the game has a very different flow compared to Paradox Interactive’s grand strategy. More importantly, there’s no dynastic element to and no choices regarding the role you play in its universe.