Edge

MOSTLY ARMLESS

ne of the aims for was no doubt to serve as an a year later, a game which contributed to the studio’s closure. While the followup isn’t a disaster – the arm is given plenty to do, with -like traversal implemented well enough – it remains an ill-advised departure that dragged Rad Spencer into the swamp of drab 360-era action games. Its ‘oorah’ attitude, green-grey palette and po-faced storyline about nuclear terrorists feel incongruous for a franchise synonymous with colourful uniforms and cartoon violence. Despite its own failings, then, is still the definitive experience, and its retro stylings feel far less dated in 2021.

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