PC Gamer (US Edition)

“No games capture the spirit of a city like Blackwell captures New York”

e all have our ‘end of a long day’ games that we relax in without the faculties of reflexes or a fully switched-on brain. For me lately, those games have been Dave Gilbert’s series. They’re 2D point-and-click adventures in the old-school mold—they wait patiently as I click their scenes

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