PC Gamer (US Edition)

“If there’s a ridiculous-sounding upgrade, you can be sure I’ll take it.”

There’s something oddly comforting about an underworld, exploring caves and tombs that people are not supposed to be in, seeing things we’re not meant to see—like a big floating eye-bat that spits streams of corrosive acid.

I’ve been playing , which is a roguelike about I am my opposite: I’m not afraid to make decisions, even in the knowledge that the outcomes will be . Every time you die in Noita, it informs you of your cause of death, whether you caught fire, drowned, or shot yourself with your own projectile. But, really, it should just put ‘you couldn’t resist’.

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