This is it—this is the run. You’ve stocked up on ammo and bandages, medkits and bottles of water. You’ve bought a headlamp and fancy attachments for your favorite gun. Having met Zero Sievert—a top-down STALKER-like—on its own terms, you’ll finally last more than a minute before you…
Bang. A single gunshot, issued by a bandit with a sniper rifle. Or, perhaps you stumble into a pack of wolves. It could be ghouls spitting acid, or deadly anomalies guarding expensive relics. Actually, it’s all of them, ending countless runs in Zero Sievert before they’ve even begun.
Somehow, it’s taken this long for a game to truly channel the series, but I thought of those classics often as I trudged through the wildernesses of Zakov: a hostile zone surrounding an exploded nuclear power plant (sound familiar?) It isn’t just