Retro Gamer

THE MAKING OF: THE SUFFERING 1 & 2

IN THE KNOW

» PUBLISHER: MIDWAY GAMES
» DEVELOPER: SURREAL SOFTWARE
» RELEASED: 2004, 2005
» PLATFORM: PS2, XBOX, PC
» GENRE: ACTION HORROR

Prison is hell. This was an idea taken literally in The Suffering series, a pair of games released in the early Noughties for Windows, PlayStation 2 and Xbox. Following the story of convicted death-row inmate Torque, these horror shooters saw players pitted against a horde of twisted creatures as they attempted to escape a cursed prison island and then a monster-infested city.

The games were developed by Surreal Software, a Seattle-based company founded in 1995. Surreal’s first title was Drakan: Order Of The Flame, a third-person fantasy action adventure released in 1999 for Windows. This was followed by a sequel, The Ancients’ Gates, for the PlayStation 2 in 2002. As development on The Ancients’ Gates was wrapping up, Surreal had begun pitching to Midway Games, developers of the Mortal Kombat franchise, for funding on its next project. Surreal had floated the possibility of doing a horror title; lacking an entry in the genre, Midway had embraced the idea and given the project the go-ahead.

The first was set inside Abbot State Penitentiary, an Alcatraz-like institution located off the coast of Maryland on the fictional Carnate Island. Carnate is an island with a dark and sordid history, on whose blood-soaked soil many an atrocity has been committed throughout the long centuries. The island is hit by a mysterious supernatural

You’re reading a preview, subscribe to read more.

More from Retro Gamer

Retro Gamer2 min read
ILLUSTRATOR Q&A
CAN YOU EXPLAIN HOW THE PROCESS WORKED FOR EACH ILLUSTRATION? The process was rather basic. I’d go to the ad agency in downtown Chicago, which was within walking distance of my little loft, and the art director would describe the game. Then he’d give
Retro Gamer2 min read
Crossover King
◼ A few late Game Boy Color games had additional features available when played in a Game Boy Advance. “When GBA was announced, publisher interest for GBC was beginning to die down, so I was scrambling for a way to add value to the great games that w
Retro Gamer8 min read
THE MAKING OF Alpha Storm
In the late-Eighties and early Nineties, Anthony Taglione and Peter James collaborated on successful fantasy RPGs Bloodwych and Legend, but computer hardware and software was moving on at a rapid pace. The release of Ultima Underworld: The Stygian Ab

Related Books & Audiobooks