NIER AT HAND
Jun 15, 2021
3 minutes
By Julie Muncy
f you didn’t know that was the final game from studio Cavia Games, you might be able to tell from playing it. The action RPG feels like a final act: a swing for the fences characterized by anger, tragedy, and a desperate sense of sincerity. And like most desperate swings, it failed at the time: Sales were poor, Cavia Games was absorbed into its parent company, and ’s creative director, Yoko Taro, moved
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