Computer Music

Step by step

1. Your first Reaktor synth

1 Fire up Reaktor in standalone mode, create a new Ensemble, and adjust the split-screen layout to taste. We don’t need the Ensemble’s default In Port modules, so delete these. Undocking the Properties Manager can be useful whilst building in Reaktor, allowing you to keep the parameters you’re working on close to hand – you can do this from the program’s View menu.

2 Click an empty area of the editor and hit [Enter] or [Return] to open the Searchbox. Type “MIDI” then in the results list locate and click on Note Pitch MIDI In. Repeat to add a Gate MIDI In. Take a moment to hold the mouse pointer over the new ports and their terminals to read the popup hint text.

3 Let’s create a multi-mode oscillator for our synth. It makes sense to pack this into a Macro so that it’s self-contained. Right-click in the editor and select New Macro from the popup menu. Double click the new Macro’s name field and change it to “impleMultiOsc. Double-click the SimpleMultiOsc Macro to view its internal structure, which is empty.

4 Our Macro needs to receive the pitch and gate events from the Ensemble, so it needs In Port modules. Right-click and select Built-In Modules > Terminal > In Port, then name the new port as “P” (ie pitch). Repeat this process in order to create an In Port module labelled “A” (ie amplitude), and a main Out Port for the oscillator’s audio.

5 Add a Triangle Oscillator to the structure. Connect your In and Out ports to the matching terminals on the oscillator module. Double-click an empty area of the editor to back-out of the Macro and return to the Ensemble, then connect the Note Pitch and Gate ports to SimpleMultiOsc’s “P” and “A” ports (respectively), and its outputs to the Ensemble’s Out Ports.

6 Play your oscillator, noticing

You’re reading a preview, subscribe to read more.

More from Computer Music

Computer Music10 min read
Building Effected Vocals
You may well be drawn to reading this feature based on the fact that you make a type of music that will benefit from one of these forms of vocal processing. The undeniable fact is that many of these processed elements have become intrinsically linked
Computer Music1 min read
Next Issue
In our next issue we’re going to show you how to craft and deploy time-based effects such as stutter, reverse, half-time playback, pitchbending and beyond, simply and effectively. We’ll also arm you with a very cool gift to aid you in your time-trave
Computer Music4 min read
Hard Harmonies
It might feel like a relatively new concept within the production psyche, but the process that we describe as ‘hard-tuning’ has been around for nearly 30 years. Back in 1997, audio software company Antares released a new piece of software which it ca

Related