Edge

Make or break

ny game that gets finished is a minor miracle. Developers often say that 90 per cent of a game comes together in the last ten percent of development time: would not have been the success it was without a five-month delay. In many cases, a studio won’t know whether something is working until the 11th hour. And not everyone is fortunate enough to be able to postpone launch if it isn’t.

You’re reading a preview, subscribe to read more.

More from Edge

Edge7 min read
Dragon’s Dogma 2
Developer/publisher Capcom Format PC, PS5 (tested), Xbox Series Release Out now The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhe
Edge7 min read
Vampire: The Masquerade – Bloodlines
Developer Troika Games Publisher Activision F ormat PC Release 2004 Being the first developer outside of Valve’s walls to make a game in the Source engine, and releasing the results the same day as Half-Life 2, is certainly one way to guarantee a p
Edge4 min read
Alone In The Dark
Developer Pieces Interactive Publisher THQ Nordic Format PC, PS5 (tested), Xbox Series Release Out now The psychiatric hospital housed in Derceto Manor may be filled with occult artefacts, haunted rooms and supernatural creatures, but its most perspe

Related Books & Audiobooks