Sample synthesis
Sample synthesis is an umbrella term that covers a few other names, like texture synthesis and granular synthesis, which all have one thing in common: unlike subtractive or additive synthesis, which use pure waveforms (think sine and square) sample synthesis uses found sound. By this we mean that the final ‘voice’ is created by manipulating sounds that have been
The takeaway point is to not limit yourself to your DAW. You can get fantastic results in the box, but we wouldn’t underestimate the possibilities that you can uncover if you take a field recorder out and about with you. We tend to now keep a Zoom H5 in our bag with a windshield, so we can quickly capture any interesting noises, from traffic, rain and other ambient sound to more local, percussive elements and even conversation. recorded, rather than created in a much more fundamentally mathematical way.
Get out of here
This can range from the very simple to the extreme, where results could be as basic as taking snippets of beatboxing to create a sequenceable drum machine, to huge morphing pads that are the culmination of multiple sound sources, with effects, envelopes and filtering.
Which brings us to our next point: you can create different timbres and tones with sample synthesis but nothing quite gets you there like a human voice. People sound so different that a few words of a chat at a
You’re reading a preview, subscribe to read more.
Start your free 30 days