THE MAKING OF: ATLANTIS
Apr 15, 2021
3 minutes
WORDS BY PAUL DRURY
n the early days of console games, simple was often the key to success – and that went for naming the title, “I liked the fact it was a oneword name for the game and yet with that single word, you could evoke all these images associated with the legend of Atlantis,” grins Dennis Koble, designer and coder of Imagic’s second best-selling game after . “I think we sold two million copies of and they retailed at $30 with the wholesale price about half of that. Do the numbers. They are staggering!”
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