Splinter Cell:Conviction
Developer/publisher Ubisoft (Ubisoft Montreal) Format PC, OnLive, Xbox 360 Release 2010
Good hunters use the whole animal. That’s what we’re told apocryphally, at least – that the greatest tribute the killer can pay the beast, short of not killing it in the first place, is to waste nothing from snout to hoof.
If that’s true, then Ubisoft is an excellent hunter, and Splinter Cell: its most honoured prize. There’s no part of the 2010 Clancy thriller that hasn’t been reused by the company in some way since. To , Ubisoft gave the low cover that turns stealth into a line-of-sight maze game; to , the button prompt that sends a protagonist rushing from one piece of cover to the next in a single, dirt-hugging animation; to , the mark-and-execute command that drops multiple targets simultaneously; and to , the silhouette that conveys your last known position, a translucent on-screen chess piece to factor into your plans.
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