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SPLINTER FACTION

UBI TORONTO WORKED ON FIVE DIFFERENT GAMES – BUT MOST NEVER MATERIALISED

It is the blessing and the curse of the younger sibling. On the one hand, the benefit of walking on ground already broken by the elder child, pre-flattened for ease of passage. On the other, the identity-smothering disappointment of the hand-me-down.

Ubisoft Toronto was built in the shadow of the publisher’s flagship studio in Montreal – an enormous ideas factory responsible for , and , the very foundations of the Ubi empire. Montreal’s brightest lights were sent to Ontario’s capital to establish the new outpost: producer extraordinaire Jade Raymond, who has since specialised

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