RENDER REALISTIC WATER CAUSTICS
This project was a journey for me to explore parts of the creation process I have very little experience with, namely caustics, water and wet surfaces. To increase the challenge even further, I didn’t want to use a reference; usually I like to work with a movie frame or a photo, which I try to mimic. I had made a digital human asset, Emily, before from the Wikihuman project files, and I had refined her shaders and textures through a few projects. So I thought she would be the perfect asset to use – she didn’t have a body or wet hair, but I could solve that later on.
My idea was to use caustics to light the character, as I felt that could be a unique approach. Over the next few pages I will go through the process I used to create this image.
01 BUILD THE POOL
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