Andy Goralczyk
Blender started making short films in 2006. These Open Movies are a testing ground for open source software and a showcase for what’s possible with those tools. Since 2007, the Blender headquarters in Amsterdam have employed developers in tandem with a thriving animation studio.
As a Blender veteran, Andy Goralczyk has contributed to numerous film projects at the studio. He made furry rodents for Big Buck Bunny and rendered robots in Tears Of Steel. In Cosmos Laundromat he was responsible for simulating a colourful tornado, and recently he directed the short film Spring, inspired by his childhood in the mountains of Germany.
Can you tell us about your background in 3D?
My journey in 3D is tightly knit with the history of Blender. I started learning 3D as a hobby while I was in high school. That was roughly 20 years ago! Back then Blender really in 2006.
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