PC Gamer (US Edition)

INTO THE BREACH

ou know that drawer of old phone chargers, foreign coins, and proprietary is like the best game ever made about removing the wire you want. You can gently tug at that USB-C, see what it’s wrapped around—but eventually you’ll give up and send Krona and half-spent batteries cascading across your floor as you yank out every cable except the one you want. Here every action presents deeply intertwined outcomes. Sometimes you scrape victory from the most hopeless situations; others, you accidentally send a wasp the size of IKEA flying into the train you were meant to protect. Excruciating, rewarding, brilliant.

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