PC Gamer (US Edition)

JAGGED NIGHTMARES

People have been wondering when indie games would move on from 2D pixel art for as long as people who hate pixel art have had access to comments sections on websites. The thing is, 3D art on an indie budget often looks incredibly rough and somewhat uncanny, where pixel art evokes naive, child-like wholesomeness. A 3D game made on a shoestring budget can look like it came out in 1996.

In the 1990s, games with wobbling, low-res textures and characters restricted to jerky movements and freakish faces still seemed freaky to us—which made them well suited to survival horror. It was the era, , and , games that were a perfect fit for their graphical limitations.

You’re reading a preview, subscribe to read more.

More from PC Gamer (US Edition)

PC Gamer (US Edition)3 min read
Difficulty Curves
Before entering game development, John Dennis was “an art teacher who really didn’t enjoy teaching!” as he puts it. A friend who was working at Team 17 encouraged him to apply for a game designer job there, which, after some hesitation, he did. “I wa
PC Gamer (US Edition)3 min read
Breachway
The thing about roguelike card battlers is you wait around forever… no, that’s not it. The thing about roguelike card-battlers is that they are legion, just keep coming, and absolutely will not stop. Breachway takes the genre, which is often rooted i
PC Gamer (US Edition)1 min read
Where Were You?
Imagine pressing a button in the graphics options and watching your framerate double. We’d have been able to play it. The thing is, it wasn’t that bad. The pioneering shooter might actually have been playable, with AI’s help. Trying to gain the upper

Related Books & Audiobooks