Post Script
Oct 08, 2020
3 minutes
Perhaps the English language is trying to tell us something with the horrible industry initialism for games as a service, GAAS. Try busting that one out in polite conversation and see who smiles. But maybe there’s a bit of truth there, too. This style of videogame, designed to captivate a playerbase in the millions over multiple years, is one that many publishers and developers have invested heavily in yet somehow failed to grasp. Making a videogame is hard. Making one that people can play for years without getting bored? Few succeed.
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