TWICE AS NICE
Oct 06, 2020
2 minutes
IN THE FULLNESS OF TIME HE WOULD GO ON TO RESHAPE THE BUSINESS
n 1997, John Romero was driving around the US handing out blank cheques to some of the country’s greatest game designers. To Tom Hall, his old comrade, he gave penthouse space in Dallas to make the brilliant. For Warren Spector, he funded an office full of immersive sim nerds in Austin who went on to create . And in San Francisco, he approached Tim Schafer to make a point-and-click adventure under the auspices of Ion Storm.
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