PC Gamer (US Edition)

TWICE AS NICE

IN THE FULLNESS OF TIME HE WOULD GO ON TO RESHAPE THE BUSINESS

n 1997, John Romero was driving around the US handing out blank cheques to some of the country’s greatest game designers. To Tom Hall, his old comrade, he gave penthouse space in Dallas to make the brilliant. For Warren Spector, he funded an office full of immersive sim nerds in Austin who went on to create . And in San Francisco, he approached Tim Schafer to make a point-and-click adventure under the auspices of Ion Storm.

You’re reading a preview, subscribe to read more.

More from PC Gamer (US Edition)

PC Gamer (US Edition)3 min read
Spellrogue
SpellRogue is a roguelike that makes you feel like a genius. As you pick up spells you’ll start to create combinations that just feel too powerful and would surely have been nerfed if the developer had noticed. Then, after a while, you’ll realize thi
PC Gamer (US Edition)7 min read
A New Dawn
It’s been a wonderful decade of adventuring for our Warriors of Light, but Final Fantasy XIV isn’t done with us just yet. While Endwalker wrapped up the Hydaelyn-Zodiark storyline, Square Enix has flung the door wide open on a whole new adventure in
PC Gamer (US Edition)1 min read
Buyer’s Remorse
Just a little bit exciting, but aren’t unique weapon variants something you could have just included in the game, maybe organically integrated with how you progress? I’d rather kill a boss for these than pay Square Enix six real-life bucks. Free leve

Related Books & Audiobooks