Heroquest
DEVELOPER GREMLIN INTERACTIVE PUBLISHER IN-HOUSE RELEASED 1991 WEB bit.ly/30LzS36
I don’t feel nostalgia for many things, but when I fire up HeroQuest and the music suddenly flips into Golden Brown (imagine being a composer, told you only have 30 kilobytes for your entire musical score and thinking, “Cool, that means I can fit this harpsichord solo by The Stranglers in”), I feel a full-blown Proustian rush.
“HeroQuest was one of those games where, as the kid who owned it and knew the rules, you’d have to be the bad guy and never get to actually play one of those rad heroes on the cover.”
The ad for the board game version of has the same effect. Like a whole generation of baby dorks I saw those kids saying “I’ll use my broadsword” and “Fire of Wrath!” and immediately asked my parents to buy it for me when Christmas rolled around. Then I played it with my parents, my friends and my babysitter until everyone was thoroughly bored. Even my babysitter didn’t
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