Monkey See Monkey Do
Oct 01, 2020
3 minutes
In 1989, as he got to work on The Secret Of Monkey Island, Ron Gilbert published a ‘manifesto’ called ‘Why Adventure Games Suck ’. The piece drew attention to what the genre was doing wrong, taking particular exception to arbitrary puzzle designs. Although The Secret Of Monkey Island was the ‘proof’ of the manifesto, Ron laughs, “It wasn’t like I finished the game, went home, opened up the manifesto and went, ‘Well, let’s see how I did today.’”
Ron believed there were too many redundant
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