DIVINITY: ORIGINAL SIN II
Even if you’ve not personally played Larian Studios’ giant RPG adventure Divinity: Original Sin II, you’ve probably seen evidence of the hectic, turn-based combat. Do screenshots of battlefields consumed by fire ring any bells? For me, the impromptu frying pan to fire situation would result in a party wipe, a reload, and an attempt to tackle the battle from a new angle with new skills, or painstakingly placed barrels of oil. Which then begets another ‘floor is lava’ situation. Whoops.
Nothing evidences how much I enjoy tinkering with ’s combat more than the fact that Steam reports my play time with the game is double what’s logged into my single save file. While I look longingly at Larian’s next RPG epic, , debating whether to tackle it in Early Access, it seems like a great time to uncork a second playthrough of . I’ve had my fair share of fun with the standard styles, so this’s , I settle on four classes to turn each of my four chosen party members into tricky new tools for the fire-filled fights of Fort Joy and beyond.
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