ADD PROCEDURAL EDGE WEAR IN ARNOLD
Holly has eight years of experience as a freelance VFX artist, and is a lecturer at the University of Lincoln.
With more and more artists moving towards using software such as Substance to create their shaders with a combination of procedurals and hand painting, it can feel quite daunting as a new artist to try to learn another piece of complex software at the same time as trying to learn Maya. This tutorial will show you the workflow to be able to add some simple, yet effective procedural edge wear or dirt to add to your shaders using just Autodesk Maya and its built-in render engine Arnold.
Procedural textures like fractals and noise are calculated using mathematical equations and so are quick and easy for
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