Retro Gamer

THE MAKING OF KNIGHT TIME

IN THE KNOW

PUBLISHER: MASTERTRONIC

DEVELOPER: DAVID JONES

RELEASED: 1986

PLATFORM: ZX SPECTRUM, VARIOUS

GENRE: ADVENTURE

DEVELOPER HIGHLIGHTS

FINDERS KEEPERS SYSTEM: ZX SPECTRUM, VARIOUS YEAR: 1985

SPELLBOUND SYSTEM: ZX SPECTRUM, VARIOUS YEAR: 1987

STORMBRINGER (PICTURED) SYSTEM: ZX SPECTRUM, VARIOUS YEAR: 1987

The Spectrum 128K didn’t become available in Britain until early 1986, but the new computer was made available to some UK publishers a few months earlier. Most commissioned enhanced versions of existing titles for the unproven system, but budget specialist Mastertronic asked David Jones to design a game that would showcase the new machine’s capabilities, as the former developer remembers. “I’d already started on Knight Tyme as a 48K game,” David

Given the Spectrum 128K’s advantages, David could have put Knight Tyme on the back burner and designed a fresh concept for Sinclair’s new system, but he opted to continue the Magic Knight’s menu-driven adventures on the more capable computer. “There was no point in inventing a brand-new character for a machine that didn’t have any sales yet,” David reasons, “and from the reviews I was getting, I was very confident that Knight Tyme would sell. Largely, I was writing the sort of game I wanted to play. I always liked adventure games, but having to work out which words

You’re reading a preview, subscribe to read more.

More from Retro Gamer

Retro Gamer9 min read
Ultimate Guide rolling Thunder
The mid-Eighties brought a nadir to the James Bond movies. Roger Moore had finally hung up his PPK after appearing in A View To Kill at the grand old age of 57, and the search for a new Bond was on. Yet despite the travails of the series, the public’
Retro Gamer1 min read
Charts
PLAYSTATION 3 1 – Resistance: Fall Of Man (Sony) 2 – The Darkness (2K Games) 3 – Fantastic 4: Rise Of The Silver Surfer (2K Games) 4 – Transformers: The Game (Activision) 5 – F1 Championship Edition (Sony) 1 – Wii Play (Nintendo) 2 – Big Brain Academ
Retro Gamer9 min read
The Making Of Star Trek 25th Anniversary
Interplay had been around since 1983, and by 1991 its portfolio was already quite impressive – but it didn’t include a typical adventure game. Company founder Brian Fargo wanted to make a point-and-click game in the style of Lucasfilm Games or Sierra

Related Books & Audiobooks