STAR WARS: SQUADRONS
Aug 20, 2020
5 minutes
Wes Fenlon
YOU HAVE TO MANAGE YOUR POWER SYSTEM BETWEEN SHIELDS, GUNS, AND ENGINES
After playing Star Wars: Squadrons, I’m mad that it’s taken 21 years for EA and Lucasfilm to remember that flying a damn X-Wing is cool as hell. But here we are – with new proof that getting in a cockpit and blasting through a space dogfight is still one of the best ways to experience Star Wars.
It only took a few minutes to assure me that EA hadn’t screwed anything up here. This is genuinely the 2020 reimagining of X-Wing vs TIE Fighter I hoped it would be. While flying might be a bit more forgiving than it was in those games 20-plus years ago (I ricocheted off walls a few times without taking too much damage), this is still more sim than Rogue Squadron. It’s first-person only. You have to
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