Edge

THE MAKING OF… CONTROL

Format PC, PS4, Xbox One

Developer Remedy Entertainment

Publisher 505 Games

Origin Finland

Release 2019

Somewhere in the depths of the Oldest House, Control’s sprawling universe-inside-a-building setting, sits a rubber duck. You’ll likely stumble across it early on, maybe rifle through the documents and recordings that describe how this seemingly innocuous bath toy imprints on a person and follows them, quacking, until they’re driven to the point of madness or – in the case of one poor researcher – cardiac arrest. But it’s sealed behind a wall of glass, and actually getting your hands on that ducky won’t be possible for hours.

This style of Metroidvania design – where a player encounters an obstacle, makes a mental note until they’ve unlocked the relevant ability, then finally returns much later – was completely new to the team at Remedy Entertainment. Before , the Finnish studio had spent the best part of 20 years, from the original through to , refining what a ‘Remedy game’ looked like: action games with a narrative that led you through a string of tightly designed set-pieces. Games in which, as senior level designer puts it, “once you go past a totally changed that, dropping the player into an interconnected world inspired by the team’s love for the games. “And now there’s always a possibility to return to the same location multiple times, from multiple different angles, with different missions. That was definitely a big challenge.”

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